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I am alive
I am alive






i am alive

Also we note that in some elements (some enemies, skeletons) that when the game was in works, and Ubisoft decided to rush it a little, and not end up with a better detailing of some things. Few elements have true colors as your life bar, and objects of importance - the details of the environments are noted in most scenarios destroyed, but the game uses the very bottom "dirty", dotted, and effects of haze and dust that are constant.

i am alive

The desolation scenarios are really well worked. The look of the game is good, but for years of development, and so many hype, could be much better: the game graphics abuses of dust effects, and colours like greys, browns, whites and blacks, to give an air of desolation, and has a fine grain background. The number of retries available you can see in pause, and that gives the option to restart the checkpoint (automatic in certain parts of the game). The game has two difficulties in the beginning, Normal (more items / ammo, and the minimum of 03 retries for stage) and Survivor (scarcer items and without retries), and to finish the game opens up yet another one yet.

i am alive

The game begins in a room of one survivor, who is watching a handheld camera, and you, the protagonist begins to speak, addressing to your The game begins in a room of one survivor, who is watching a handheld camera, and you, the protagonist begins to speak, addressing to your family (of course, this implies that he is dead): you show your basic survival kit (camera, supplies, rope, etc.), and says that makes a year since the cataclysm and that you took time to reach the edge of town and will enter it to search for Julie (his wife) and May (his daughter), trying to get his old apartment, because life has no meaning without them.








I am alive